![]() ![]() ![]() VRML or WRL - ISO 14772 virtual reality modeling language (ASCII format).Supported data: triangulation and quads, plain list of named groups, common materials with texture maps. OBJ Wavefront - format for 3D assets exchange commonly supported by modeling systems and game engines (ASCII format).Supported data: shape geometry and assembly structure (defined by nested compounds, without names). BREP - ASCII persistence of shape Boundary representation used by OCCT with open specification.Format accumulates persistence of various data which can be imported from other files formats like STEP, IGES, ACIS, glTF, etc. XBF - BinXCAF, which is a binary persistence format for universal XCAF document structure used by OCCT.Supported data: shape geometry (triangulation), assembly structure, PBR metallic-roughness materials with texture maps, names. glTF - API-neutral runtime asset delivery format (ASCII or binary), commonly supported by modeling systems and game engines.Supported data: shape geometry, colors, top-level object names, file information. IGES (5.1 and 5.3) - vendor-neutral format for data exchange among CAD systems (ASCII format).Supported data: shape geometry, assembly structure, colors, names, validation properties, file information, dimensions and tolerances (semantic and tessellated PMI). ![]()
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